Joris Olde Bijvanks

... UT3 and other Tutorials

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UT3 Editor

Son of Argan Kismet and Kismet References

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Son of Argan Kismet and Kismet Reference (Dutch) 

The documentation about Son of Argan has been written in Dutch. On this page three downloadlinks are inserted, each containing a link to a PDF file written in Dutch about the Kismet used in the Son of Argan game.

Last Updated on Sunday, 12 July 2009 14:24 Read more...
 

Organizing in Kismet

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Keeping things organized

With visual programming like Kismet it's an absolute must to keep things organized as much as possible. Even in a beta game like Son of Argan you will find that it is impossible to make even the slightest changes. You'll spend hours searching for the right sequence Kismet offers you a few options that can help you in keeping your Kismet screen nicely organized.

Last Updated on Sunday, 12 July 2009 09:16 Read more...
 

Tutorial: Importing WoW 3d models in UT3 Part 2

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Importing WoW 3d models in UT3 Part 2

In the previous tutorial I have explained how to export M2 files from World of Warcraft and import them into Unreal Tournament 3. In this tutorial I will teach you the steps needed to import WMO models from World of Warcraft into Unreal Tournament 3. The export proces is totally different from the M2 tutorial. Because WMO models can contain lots of different materials on one model I have created an application to help with the proces of sorting out the order in which the materials should be applied to the model.

Last Updated on Tuesday, 23 June 2009 09:24 Read more...
 

Tutorial: Spawn a NPC in UT3 for storytelling purposes

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Spawn a NPC in UT3 for storytelling purposes

In this tutorial I will show you all the steps we have made in order to make the following happen:

  • NPC spawns
  • NPC with an idle in-game movement state
  • NPC has a name over it's head 
Last Updated on Tuesday, 07 July 2009 08:12 Read more...
 

Tutorial: Importing Images for UI_scenes

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Importing Images for use in UI_scenes

In this tutorial I'm going to demonstrate the steps necessary to import textures into an UT3 package as materials. These imported materials could be used in any part of the UT3 editor the same way as the materials shipped with UT3 or its patches. With these materials it is possible to create a background for your UI_scene.

Last Updated on Tuesday, 23 June 2009 09:27 Read more...
 
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